![]() It's not a BAD thing necessarily, but if you aren't use to it you may think Kirby is a great representation of how the gameplay works. This is a far cry from something you'd see in a traditional fighter. Not every character has fluid movement, for instance. ![]() The combat is still the same, but the same for somebody not akin to Smash, that may like a more traditional "hard-counter" set-up like in SF, this may be a little bit of a turn off. It's almost too much, but Nintendo does a masterful job of layering elements and peppering in extras at certain intervals that keeps it from becoming too much of a chore to manage. Literally its as overwhelming as starting a new massive open world game, just staring at the list of unlockables. The game is PACKED with content, so value is there in spades, and if there's a Nintendo character left unrepresented by either playable characters or the new support characters (known as spirits) - then it must be the most obscure character license they own. ![]() That's about it, everything else is more or less the epitome of Smash, if you've played any of the recent entries you'll feel right at home. That's about it, everything else is more or less the epitome of Smash, Lets get all the bad out of the way right now - the intro song SUCKS. Lets get all the bad out of the way right now - the intro song SUCKS. ![]()
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